Seating Chart
SEATING / LOGIC · Keep the reception calm.
Saving is unavailable. Your progress stays in memory while this page remains open.
Changes apply to the next table. Practice resumes in this tab.
Daily · Three untimed tables.
SEATING / LOGIC · Keep the reception calm.
Saving is unavailable. Your progress stays in memory while this page remains open.
Changes apply to the next table. Practice resumes in this tab.
Daily · Three untimed tables.
PLAYER GUIDE
You are the wedding planner. Find the calmest seating arrangement.
1. Place the guests. Select a guest, then a numbered seat. Select a seated guest and another seat to move or swap. For tables without seat preferences, rotating or reflecting an arrangement does not change its score. Stage-side preferences refer to the numbered seats marked STAGE. The first and last seats are neighbours.
2. Read the requests. Beside either means next to at least one of the two named guests. Stage-side means one of the two marked numbered seats. Next to means immediate neighbours. Apart means not neighbours. One between means exactly one guest on the shorter path. Opposite means directly across an even-sized table. Every broken request creates one drama point. Select a guest to highlight their requests.
3. Aim for the stated minimum. Some hard tables have conflicting requests. Minimum drama is shown before you play; matching it is a perfect table, even when it is above zero. Every optimal arrangement counts.
4. Start the reception. Fill every seat, then commit once. The result locks immediately. Review each request, the reception mishaps and one optimal seating with its explanation. Undo and Reset are free before committing.
5. Five untimed Daily tables. Native score is total drama (lower is better). Arcade credit per table is 100 minus 20 for each avoidable drama point, floored at zero. Daily Arcade is the average of five tables. No timer, lives or speed bonus. Completed results, including zeroes, count towards stats, Profile and Friends.
6. Saves and reset. Seating, selection, undo and locked results save as you go. Everyone gets the same set, resetting at midnight Australia/Sydney. There are 360 tables: 72 Daily sets before the deck repeats.
5. Three untimed Daily tables. Play Easy (6 guests), Medium (8 guests), then Hard (10 guests). Native score is total drama, lower is better. Arcade credit is the average of the three tables. Each table earns 100 minus 20 for each avoidable drama point, floored at zero. Your third reception records the Daily result immediately. No timer, lives or speed bonus.
7. Unlimited. Free practice excludes today's captured Daily tables and does not repeat eligible table IDs until the chosen pool is exhausted. Difficulty changes apply next table. Practice is saved in this tab for the current account and stays separate from Daily/cloud history. Use the site's private Friends comparisons after completing Daily.
YOUR RECORD
Seating Chart · SEATING / LOGIC
Best, average and last use your Daily Arcade score out of 100. Only completed Dailies count; Unlimited is practice.
Guest play · Saved in this browser. Account & cloud saves →